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Searches name, description and casting messages
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Spell Effect Type
Spells with this effect in effectid1-12
--- Select ---
0: SE_CurrentHP --- Direct Damage/Healing, duration allows for HoT/DoT
1: SE_ArmorClass --- +/- AC
2: SE_ATK --- +/- ATK
3: SE_MovementSpeed --- +/- Movement Speed
4: SE_STR --- +/- STR
5: SE_DEX --- +/- DEX
6: SE_AGI --- +/- AGI
7: SE_STA --- +/- STA
8: SE_INT --- +/- INT
9: SE_WIS --- +/- WIS
10: SE_CHA --- +/- CHA (BLANK SPACER if 0 in spell effect)
11: SE_AttackSpeed --- +/- Attack Speed (standard 'haste or 'slow'')
12: SE_Invisibility --- Invisibility (Unstable) Invisible Level corresponds to what type of see invisible will detect.
13: SE_SeeInvis --- See Invisibility Invisible Lv (1) = Standard invsibile
14: SE_WaterBreathing --- Immune to drowning
15: SE_CurrentMana --- Direct +/- mana, duration allows for mana over time
16: SE_NPCFrenzy --- UNKNOWN EFFECT[NOT USED ON LIVE]
17: SE_NPCAwareness --- UNKNOWN EFFECT[NOT USED ON LIVE]
18: SE_Lull --- Seen in conjunction with SE_ChangeFrenzyRad and SE_Harmony, this effect does nothing alone.
19: SE_AddFaction --- Adjusts NPC 'con' (Alliance spell line)
20: SE_Blind --- Turn PC screen blank, causes NPC to flee if NOT in melee range
21: SE_Stun --- Stun for a duration
22: SE_Charm --- Control an NPC/Player for a duration.Mechanics
23: SE_Fear --- Cause your target to flee. Mechanics
24: SE_Stamina --- Increased stamina (yellow bar) 'Invigor' - ? Current Effect (Does not raise endurance on live)
25: SE_BindAffinity --- Sets Bind point. Bind Point ID (1=Primary,2=Secondary 3=Tertiary)
26: SE_Gate --- Transport to Bind point Bind Point ID (1=Primary,2=Secondary 3=Tertiary)
27: SE_CancelMagic --- Chance to remove any buff effect.Mechanics
28: SE_InvisVsUndead --- Invisiblity vs Undead (Unstable) (Only Invisiblity Level (1) exists)
29: SE_InvisVsAnimals --- Invisiblity vs Animal (Unstable) (Only Invisiblity Level (1) exists)
30: SE_ChangeFrenzyRad --- Sets NPC Aggro Radius to the value of the spell effectMechanics
31: SE_Mez --- Stuns target till duration ends or broken (melee/spell dmg) Mechanics
32: SE_SummonItem --- Summon an item.
33: SE_SummonPet --- Summon Pet ('Teleport Zone' Field in spells_new table contains name of pet)
34: SE_Confuse --- UNKNOWN EFFECT[NOT USED ON LIVE]
35: SE_DiseaseCounter --- Determines potency of determental disease spells (+) or potency of cures (-)
36: SE_PoisonCounter --- Determines potency of determental poision spells (+) or potency of cures (-)
37: SE_DetectHostile --- UNKNOWN EFFECT[NOT USED ON LIVE]
38: SE_DetectMagic --- UNKNOWN EFFECT[NOT USED ON LIVE]
39: SE_DetectPoison --- UNKNOWN EFFECT[NOT USED ON LIVE]
40: SE_DivineAura --- Invulnerable to spells and melee, you can not cast or melee while under this effect.
41: SE_Destroy --- Instantly kill target
42: SE_ShadowStep --- Warps player a short distance in a random direction
43: SE_Berserk --- Sets client as 'Berserk' allowing for chance to crippling blow.[Custom][NOT USED ON LIVE]
44: SE_Lycanthropy --- Used as a place holder effect for preventing certain buffs from stacking
45: SE_Vampirism --- Heals you for a percent of your melee damage done to target.[Custom] [NOT USED ON LIVE]
46: SE_ResistFire --- +/- Fire Resist
47: SE_ResistCold --- +/- Cold Resist
48: SE_ResistPoison --- +/- Poison Resist
49: SE_ResistDisease --- +/- Disease Resist
50: SE_ResistMagic --- +/- Magic Resist
51: SE_DetectTraps --- UNKNOWN EFFECT[NOT USED ON LIVE]
52: SE_SenseDead --- Point player in direction of nearest Undead NPC
53: SE_SenseSummoned --- Point player in direction of nearest Summoned NPC
54: SE_SenseAnimals --- Point player in direction of nearest Animal NPC
55: SE_Rune --- Absorb melee damage until a maxium amount then fades
56: SE_TrueNorth --- Point player in North direction.
57: SE_Levitate --- Levitation (Take no fall damage)
58: SE_Illusion --- Changes visual race of target
59: SE_DamageShield --- Damage taken upon successful melee hit
60: SE_TransferItem --- UNKNOWN EFFECT[NOT USED ON LIVE]
61: SE_Identify --- Displays in text the 'lore' field from the items table
62: SE_ItemID --- UNKNOWN EFFECT[NOT USED ON LIVE]
63: SE_WipeHateList --- Chance to wipe the NPC's hatelist
64: SE_SpinTarget --- Spins Target and stuns
65: SE_InfraVision --- Improved night vision
66: SE_UltraVision --- Better improved night vision
67: SE_EyeOfZomm --- Transfers your vision and control to a temporary NPC
68: SE_ReclaimPet --- Kills your pet in exchange for mana. (Returns 75% of pet spell actual mana cost)
69: SE_TotalHP --- Increases Max HP (standard 'HP Buffs')
70: SE_CorpseBomb --- UNKNOWN EFFECT[NOT USED ON LIVE]
71: SE_NecPet --- Summon Pet ('Teleport Zone' Field in spells_new table contains name of pet)
72: SE_PreserveCorpse --- UNKNOWN EFFECT[NOT USED ON LIVE]
73: SE_BindSight --- See from the perspective of the target that this is cast on.
74: SE_FeignDeath --- Fall to the ground and clear hate list
75: SE_VoiceGraft --- Speak through your pet
76: SE_Sentinel --- Creates a proximity zone where cast that alerts caster if NPC's or Players enter it.
77: SE_LocateCorpse --- Turn player in direction of targeted players corpse
78: SE_AbsorbMagicAtt --- 'Spell Rune'Absorb spell damage until a maxium amount then fades
79: SE_CurrentHPOnce --- Direct Damage/Healing
80: SE_EnchantLight --- UNKNOWN EFFECT[NOT USED ON LIVE]
81: SE_Revive --- When cast on corpse restore experience and teleports player to corpse
82: SE_SummonPC --- Summon a player to caster
83: SE_Teleport --- Teleport Group to defined location. (Corridinates base1=x base2=y base3=z base4=h)
84: SE_TossUp --- Shoots player into the air.
85: SE_WeaponProc --- Add melee proc
86: SE_Harmony --- Set NPC assist radius to spells value. Mechanics
87: SE_MagnifyVision --- Zoom players vision
88: SE_Succor --- Teleport Group/Self to defined location or to safe point in zone (2% fail rate)
89: SE_ModelSize --- Change size by percent (grow/shrink)
90: SE_Cloak --- Invisibility
91: SE_SummonCorpse --- Summon targets corpse to caster.
92: SE_InstantHate --- Adds/Removes set amount of your 'hate' instantly from target
93: SE_StopRain --- Stops zone weather related rain
94: SE_NegateIfCombat --- Removes buff if player casts or does any combat skill
95: SE_Sacrifice --- Kills player and creates 'Essence Emerald', corpse can not be rezed
96: SE_Silence --- Prevents spell casting
97: SE_ManaPool --- Increase/Decrease max mana pool
98: SE_AttackSpeed2 --- Stackable Haste/Slow that does not go over haste cap
99: SE_Root --- Immobilizes target.Mechanics
100: SE_HealOverTime --- Heal over time (will stack with an HoT from SE_CurrentHP)
101: SE_CompleteHeal --- Heal for '7500' HP with a buff icon that blocks the same effect from taking hold.
102: SE_Fearless --- Immune to fear effect
103: SE_CallPet --- Summon pet to owner
104: SE_Translocate --- Creates a confirmation box to teleport player to location of bind point
105: SE_AntiGate --- Prevent the use of gate spells. (Base is likely the # of Bind Point ID's it can block)
106: SE_SummonBSTPet --- Summon Pet ('Teleport Zone' Field in spells_new table contains name of pet)
107: SE_AlterNPCLevel --- +/- to NPC level, will revert to base line when effect fades. [Custom] [NOT USED ON LIVE]
108: SE_Familiar --- Summon Pet ('Teleport Zone' Field in spells_new table contains name of pet)
109: SE_SummonItemIntoBag --- If first effect is (SE_SummonItem) and item is bag, this will place items into bag
110: SE_IncreaseArchery --- UNKNOWN EFFECT[NOT USED ON LIVE]
111: SE_ResistAll --- +/- all resist values
112: SE_CastingLevel --- +/- 'Casting Level' which will determine fizzel rate
113: SE_SummonHorse --- Summon a mount
114: SE_ChangeAggro --- +/- Percent modifier to spell and melee hate
115: SE_Hunger --- Prevents hunger/thirst checks (Ie. You shouldn't need food/drink with this effect)
116: SE_CurseCounter --- Determines potency of determental curse spells (+) or potency of cures (-)
117: SE_MagicWeapon --- Allows non-magic weapons to be considered 'magical'
118: SE_Amplification --- Increase modifier from singing skill
119: SE_AttackSpeed3 --- Stackable Haste/Slow does go over haste cap.
120: SE_HealRate --- +/- Modfies by % the casters base heal value for incomming spells. Heal Modifiers
121: SE_ReverseDS --- Damage/Heal on entity with effect every time entity does a melee hit.
122: SE_ReduceSkill --- UNKNOWN EFFECT[NOT USED ON LIVE]
123: SE_Screech --- Spell Blocker (If have buff with value of +1 will block any spell w/ Screech w/ -1 value) Buff Stacking
124: SE_ImprovedDamage --- Modifies by % casters base spell damage value Spell Damage Modifiers
125: SE_ImprovedHeal --- Modifies by % the casters base heal value eal Modifiers
126: SE_SpellResistReduction --- Modifies by % chance for casters spell resist rate.
127: SE_IncreaseSpellHaste --- Modifies by % spell casting time.
128: SE_IncreaseSpellDuration --- Modifies by % buff duration.
129: SE_IncreaseRange --- Modifies by % spell casting range.
130: SE_SpellHateMod --- Modifies by % hate from spells/abilities.
131: SE_ReduceReagentCost --- Modifies by % chance not use a reagent.
132: SE_ReduceManaCost --- Modifies by % spell mana cost.
133: SE_FcStunTimeMod --- Modifies by % stun duration. [Custom] [NOT USED ON LIVE]
134: SE_LimitMaxLevel --- Limit to Max Level(% decrease is amount lost if over cap)
135: SE_LimitResist --- Limit to Resist Types, (+) Include (-) Exclude
136: SE_LimitTarget --- Limit to Target Type. (+) Include (-) Exclude
137: SE_LimitEffect --- Limit to Spell Effect. (+) Include (-) Exclude
138: SE_LimitSpellType --- Limit to Beneficial(1) OR Determental(0) spells (goodEffect inspells_new)
139: SE_LimitSpell --- Limit to Spell ID (+) Include (-) Exclude
140: SE_LimitMinDur --- Limit to spells with a minium duration.
141: SE_LimitInstant --- Limit to spells that are instant cast. (1 = Instant Only) (0 = Exclude Instant)
142: SE_LimitMinLevel --- Limit to spells above a specific level.
143: SE_LimitCastTimeMin --- Limit to spells with a minium cast time.
144: SE_LimitCastTimeMax --- Limit to spells with a maximum cast time. [Custom] [NOT USED ON LIVE]
145: SE_Teleport2 --- Teleport to defined location. Used by 'Banisher' npcs, AoE spells that are cast on players.
146: SE_ElectricityResist --- Electricity Resist? There is no resist type for this.
147: SE_PercentalHeal --- Heal/(Damage) for percent value based on targets max HP
148: SE_StackingCommand_Block --- Prevents buff from taking hold if criteria met. (SLOT = 'formula - 201') Buff Stacking
149: SE_StackingCommand_Overwrite --- Allows buff from taking hold if criteria met. (SLOT = 'formula - 201') Buff Stacking
150: SE_DeathSave --- If under 15% HP, this buff has chance to heal the owner. Mechanics
151: SE_SuspendPet --- Places a pet in temporary storage.
152: SE_TemporaryPets --- Creates a temporary pet that will fade after duration. (stacks with regular pets)
153: SE_BalanceHP --- Balances groups HP (Penalty modifies the damage amount being distributed).
154: SE_DispelDetrimental --- Dispels only detrimental effects. Mechanics
155: SE_SpellCritDmgIncrease --- Modifies by % critical spell damage amount. Spell Damage Modifiers [NOT USED ON LIVE]
156: SE_IllusionCopy --- Turns caster into mirror image of target.
157: SE_SpellDamageShield --- Casters will take damage from spell landing on target.
158: SE_Reflect --- Reflects the casters spell back at the cast.
159: SE_AllStats --- +/- (STR, DEX, STA, CHA, WIS, INT)
160: SE_MakeDrunk --- Gives client drunk effect if below tolerance level (Effect currently handled entirely client side)
161: SE_MitigateSpellDamage --- Reduces incomming spell damage by % up to a max value.
162: SE_MitigateMeleeDamage --- Reduces incomming melee damage by % up to a max value.
163: SE_NegateAttacks --- Complete or Partial block of melee / spell damage. (Max= Max Amt Dmg Blocked per hit)
164: SE_AppraiseLDonChest --- Gives message if LDON chest is trapped / safe.
165: SE_DisarmLDoNTrap --- Attempts to disarm an LDON trap.
166: SE_UnlockLDoNChest --- Attemp to unlock an LDON chest
167: SE_PetPowerIncrease --- Increases statistics and level of the player's pet.
168: SE_MeleeMitigation --- Modifies melee damage by percent. (+)Take more DMG (-) Take less Damage
169: SE_CriticalHitChance --- Modifies melee critical hit chance by percent. (+) Increase Chance (-) Decrease Chance
170: SE_SpellCritChance --- Modifies by % chance to critical direct damage spells. Spell Damage Modifiers
171: SE_CrippBlowChance --- Modifies crippling blow chance by percent.(Must have a critical hit chance to Crip)
172: SE_AvoidMeleeChance --- Modifies chance to avoid melee('miss') (+) Increase Chance (-) Decrease Chance
173: SE_RiposteChance --- Modifies chance to riposte(+) Increase (-) Decrease
174: SE_DodgeChance --- Modifies chance to dodge(+) Increase (-) Decrease
175: SE_ParryChance --- Modifies chance to parry(+) Increase (-) Decrease
176: SE_DualWieldChance --- Modifies chance to dual wield(+) Increase (-) Decrease
177: SE_DoubleAttackChance --- Modifies chance to double attack(+) Increase (-) Decrease
178: SE_MeleeLifetap --- (+) Heals you for a % of your melee damage done to target. (-) Dmgs you for %
179: SE_AllInstrumentMod --- +/- Bard (Singing, Brass, Percusion, Wind, String) modifiers by %.
180: SE_ResistSpellChance --- Chance to resist any spell.
181: SE_ResistFearChance --- Chance to resist fear spells.
182: SE_HundredHands --- Modifies weapon delay by percent. (stacks with other hastes)
183: SE_MeleeSkillCheck --- Increases chance to hit (Unclear exactly how this works on live).
184: SE_HitChance --- Modifies chance to hit with a specific skill.
185: SE_DamageModifier --- Modifies damage amount by percent for a specific skill.
186: SE_MinDamageModifier --- Modifies minimum damage amount by percent for a specific skill.
187: SE_BalanceMana --- Balances groups mana.(Penalty modifies the mana amount being distributed).
188: SE_IncreaseBlockChance --- Modifies chance to block(+) Increase (-) Decrease
189: SE_CurrentEndurance --- +/- Instant endurance or over time (If duration is set)
190: SE_EndurancePool --- +/- Total endurance pool.
191: SE_Amnesia --- Silence verse melee abilities that use endurance / disciplines.
192: SE_Hate --- +/- Instant Hate or Hate over time if duration set.
193: SE_SkillAttack --- Melee/Skill damage (utilizing all melee modifiers/bonuses) where base value is as if you were swinging a weapon with that damage amount using a specific skill
194: SE_FadingMemories --- To chance to be removeed from all hate lists and set to invisible.
195: SE_StunResist --- Chance to resist a stun from BASH/KICK.
196: SE_Strikethrough --- +/- Strikethrough chance(bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.)
197: SE_SkillDamageTaken --- Modifies damage taken by % from specific skills(+) More dmg taken (-) Less dmg taken
198: SE_CurrentEnduranceOnce --- +/- Instant endurance.
199: SE_Taunt --- Chance to taunt and instant hate
200: SE_ProcChance --- Increase chance to proc from weapons.
201: SE_RangedProc --- Add spell proc to a ranged attack.
202: SE_IllusionOther --- Allows next casted Illusion Buff (self-only) to be cast on a targeted player in group.
203: SE_MassGroupBuff --- Allows next casted Group Buff to hit all players and pets within a large radius from caster at 2x mana cost.
204: SE_GroupFearImmunity --- Provides immunity to fear for group. (Base * 10 = Duration) [No buff icon]
205: SE_Rampage --- Does a single round of AE Melee attack (Set in EMU as distance 30 from caster).
206: SE_AETaunt --- Area of Effect Taunt (Places caster top of hatelist +1 hate)
207: SE_FleshToBone --- Turns Meat / Body parts items into bone chips
208: SE_PurgePoison --- UNKNOWN [NOT USED ON LIVE]
209: SE_DispelBeneficial --- Dispels only beneficial effects. Mechanics
210: SE_PetShield --- Shield Effect (Share damage between pet and owner) for duration.
211: SE_AEMelee --- Do an area of effect melee attack (ie. AE Rampage).Not implemented for NPC's
212: SE_FrenziedDevastation --- Increase spell critical chance and mana cost 2x for DD spells. Spell Damage Modifiers [NOT USED ON LIVE]
213: SE_PetMaxHP --- +/- owner's pets Max HP by percent.
214: SE_MaxHPChange --- +/- Max HP by percent.
215: SE_PetAvoidance --- +/- owner's pets chance to avoid melee.
216: SE_Accuracy --- Increase chance to hit by percent(15 Accuray = 1%)[Only AA uses Limit]
217: SE_HeadShot --- Damage done by 'HeadShot' ability when proced (Humaniod target hit w/ arrow)
218: SE_PetCriticalHit --- +/- owner's pet/swarm pet chance to critical hit.
219: SE_SlayUndead --- Chance to do increased damage verse undead.(Chance = Value/1000)
220: SE_SkillDamageAmount --- Add flat amount of damage when a specific melee skill is used.
221: SE_Packrat --- +/- item weight reduction by percent.
222: SE_BlockBehind --- Modifies chance to block from behind(+) Increase (-) Decrease
223: SE_DoubleRiposte --- +/- Chance to do an additional riposte attack(after a successful riposte)[NOT USED ON LIVE]
224: SE_GiveDoubleRiposte --- +/- Chance to do an additional riposte attack(after a successful riposte)[Only AA uses Limit]
225: SE_GiveDoubleAttack --- Allows any class to double attack at a set % chance or +/- chance if can innately DA.
226: SE_TwoHandBash --- Bash with a two handed weapon.(This works entirely client side)
227: SE_ReduceSkillTimer --- +/- Reuse time on skill abilities(ie. Kick, Bash, Frenzy)
228: SE_ReduceFallDamage --- Reduce the damage that you take from falling.
229: SE_PersistantCasting --- Chance to continue casting while stunned.
230: SE_ExtendedShielding --- Increase range of /shield ability.
231: SE_StunBashChance --- Modify chance to land a stun using BASH
232: SE_DivineSave --- Chance to avoid death. Mechanics
233: SE_Metabolism --- Modifies food / drink consumption rates.
234: SE_ReduceApplyPoisonTime --- Reduces the time to apply poison
235: SE_ChannelChanceSpells --- +/- Chance to channel a spell (avoid interupt). [NOT USED ON LIVE]
236: SE_FreePet --- UKNONW EFFECT[NOT USED ON LIVE]
237: SE_GivePetGroupTarget --- Pet Affinity, allow owner's pet to receive group buffs.
238: SE_IllusionPersistence --- Persistence to your illusionions, causing them to last until you die or the illusion is forcibly removed.
239: SE_FeignedCastOnChance --- Ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.
240: SE_StringUnbreakable --- Related to above.
241: SE_ImprovedReclaimEnergy --- Modifies amount of mana returned from from SE_ReclaimPet
242: SE_IncreaseChanceMemwipe --- +/- Chance to successfully memblur target.
243: SE_CharmBreakChance --- Modifies charm break chance. Mechanics
244: SE_RootBreakChance --- Modifies chance of the casters root breaking. Mechanics
245: SE_TrapCircumvention --- Decreases the chance that you will set off a trap when opening a chest
246: SE_SetBreathLevel --- Modifies lung capacity.
247: SE_RaiseSkillCap --- Adds skill over the skill cap.
248: SE_SecondaryForte --- Gives you a 2nd specialize skill that can go past 50 to 100.
249: SE_SecondaryDmgInc --- Allows off hand weapon to recieve a damage bonus.
250: SE_SpellProcChance --- Modify chance to do a proc from a 'proc spell buff''
251: SE_ConsumeProjectile --- Chance NOT to consume a projectile (archery/throwing).
252: SE_FrontalBackstabChance --- Chance to perform a full backstab while in front of the target.
253: SE_FrontalBackstabMinDmg --- Allow a frontal backstab for mininum damage.
254: SE_Blank --- Used as a spacer after last spell effect slot in spell file.
255: SE_ShieldDuration --- Increases duration of /shield
256: SE_ShroudofStealth --- Rogue improved invsible
257: SE_PetDiscipline --- Give owner's pet, et /hold
258: SE_TripleBackstab --- Chance to perform a triple backstab.
259: SE_CombatStability --- +/- AC Soft caps
260: SE_AddSingingMod --- Add modifiers to bard instruments or singing abilities. (ItemType = Wind, Brass ect).
261: SE_SongModCap --- Raises cap of modifiers for bard instrument or singing abilities.[NOT USED ON LIVE]
262: SE_RaiseStatCap --- +/- stat caps. (Base2= 0: STR,1: STA,2: AGI,3: DEX,4: WIS,5: INT,6: CHA,7: MR,8: CR,9: FR,10: PR,11: DR,12: COR)
263: SE_TradeSkillMastery --- Lets you raise more than one tradeskill above master.
264: SE_HastenedAASkill --- Reduces reuse time on AA skills [Use redux field in aa_actions table for this effect]
265: SE_MasteryofPast --- Spell levels less than the base values level can not be fizzled.
266: SE_ExtraAttackChance --- Chance to do an extra attack with 2 Handed weapons only.
267: SE_PetDiscipline2 --- /pet focus, /pet no cast
268: SE_ReduceTradeskillFail --- Reduces chance to fail with given tradeskill by a percent chance
269: SE_MaxBindWound --- Increase max HP you can bind wound by percent
270: SE_BardSongRange --- +/- Range of bard beneficial songs.
271: SE_BaseMovementSpeed --- Modifies basemove speed, doesn't stack with other move modfiers(Ie AA - Run 3)
272: SE_CastingLevel2 --- +/- Casting Level' which will determine fizzel rate.
273: SE_CriticalDoTChance --- Modifies by % chance to critical Damage over time spells Spell Damage Modifiers
274: SE_CriticalHealChance --- Modifies by % chance to critical heal spell Heal Modifiers
275: SE_CriticalMend --- Chance to peform a critical mend(Monk Mend ability).
276: SE_Ambidexterity --- Increase chance to duel weild by adding bonus 'duel weild skill' amount.
277: SE_UnfailingDivinity --- Gives second chance for SE_DivineSave to fire and if successful gives a modified heal amt. Mechanics
278: SE_FinishingBlow --- Damage done by 'Finishing Blow' ability when proced (Target < 10% HP)
279: SE_Flurry --- Chance to do a melee flurry.
280: SE_PetFlurry --- Chance for owner's pet or swarm pet to flurry.
281: SE_FeignedMinion --- Ability allows you to instruct your pet to feign death via the '/pet feign' command. (value = succeed chance)
282: SE_ImprovedBindWound --- Increase bind wound healing amount by percent.
283: SE_DoubleSpecialAttack --- Chance to perform second special attack as monk. (ie Flying Kick, Tiger Claw)
284: SE_LoHSetHeal --- UKNONW EFFECT[NOT USED ON LIVE]
285: SE_NimbleEvasion --- UKNONW EFFECT
286: SE_FcDamageAmt --- +/- spell damage to casters spell. Spell Damage Modifiers
287: SE_SpellDurationIncByTic --- Increase spell duration by buff tick amount.
288: SE_SpecialAttackKBProc --- Chance to to do aknockbackspell proc from special attacks [AA Dragon Punch] (Base Chance = 25%)
289: SE_CastOnFadeEffect --- Triggers a spell only if fades after the full duration.(Typically on spells that can be cured)
290: SE_IncreaseRunSpeedCap --- Increase run speed over the run speed cap.
291: SE_Purify --- Chance to dispel all determental effects. Mechanics
292: SE_StrikeThrough2 --- +/- Strikethrough chance(bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.)
293: SE_FrontalStunResist --- Chance to resist a stun from BASH/KICK if facing target.
294: SE_CriticalSpellChance --- Mod % chance to critical DD spells AND mod crit spell damage. Spell Damage Modifiers
295: SE_ReduceTimerSpecial --- UNKNOWN EFFECT[NOT USED ON LIVE]
296: SE_FcSpellVulnerability --- (Debuff/Buff) Modifies spell damage by % on target.Spell Damage Modifiers
297: SE_FcDamageAmtIncoming --- (Debuff/Buff) Modifies spell/skill damage by flat amount on damage. Spell Damage Modifiers
298: SE_ChangeHeight --- Shrink by percent.
299: SE_WakeTheDead --- Creates swarm pet from corpse's for a set duration (seconds)(Base likely amt pets)
300: SE_Doppelganger --- Creates swarm pet that is a mirror image of caster
301: SE_ArcheryDamageModifier --- Modify archery damage by percent.
302: SE_FcDamagePctCrit --- Modifies by % casters base spell damage value (dmg can crit) Spell Damage Modifiers
303: SE_FcDamageAmtCrit --- +/- spell damage to casters spell (dmg can crit). Spell Damage Modifiers
304: SE_OffhandRiposteFail --- Chance for target not to riposte an an attack made from your off hand weapon.
305: SE_MitigateDamageShield --- Reduce incomming damage from damage shield using your off hand weapon.
306: SE_ArmyOfTheDead --- This ability calls up to five shades of nearby corpses back to life to serve the necromancer.
307: SE_Appraisal --- his ability allows you to estimate the selling price of an item you are holding on your cursor.
308: SE_SuspendMinion --- Store a backup pet that can be unsuspended.
309: SE_GateCastersBindPoint --- Teleports group to casters bind point. Bind Point ID (1=Primary, 2=Secondary 3=Tertiary)
310: SE_ReduceReuseTimer --- Reduce the reuse timer on disciplines by seconds. (Base value set in milliseconds)
311: SE_LimitCombatSkills --- Limit to exclude (discs and combat procs = 0) or (spells = 1)
312: SE_Sanctuary --- Places caster at bottom of all hate lists, effect fades if caster cast spell on targets other than self.
313: SE_ForageAdditionalItems --- Chance to forage additional items using 'forage' ability.
314: SE_Invisibility2 --- Invisibility (Stable) Invisible Level corresponds to what type of see invisible will detect.
315: SE_InvisVsUndead2 --- Invisibility vs Undead (Stable) Invisible Level corresponds to what type of see invisible will detect.
316: SE_ImprovedInvisAnimals --- UNKNOWN EFFECT[NOT USED ON LIVE]
317: SE_ItemHPRegenCapIncrease --- Increase HP regen from items over cap.
318: SE_ItemManaRegenCapIncrease --- Increase Mana regen from items over cap.
319: SE_CriticalHealOverTime --- Modifies % chance to do a critical heal over time Heal Modifiers
320: SE_ShieldBlock --- Chance to block an attack while shield is equiped.
321: SE_ReduceHate --- +/- Instant hate
322: SE_GateToHomeCity --- Gate to original starting city.
323: SE_DefensiveProc --- Add a chance to proc from any incoming melee swing.
324: SE_HPToMana --- Casted spells will use HP instead of Mana with a coversion penalty rate.
325: SE_ChanceInvsBreakToAoE --- [AA Nerves of Steel] Increasing chance to remain hidden when they are an indirect target of an AoE spell.
326: SE_SpellSlotIncrease --- Increase physical amount of spell slots.
327: SE_MysticalAttune --- Increases max amount of buffs a player can have.
328: SE_DelayDeath --- Increase the amount of HP under zero that can be lost before actual death occurs.
329: SE_ManaAbsorbPercentDamage --- Reduces incoming damage by % and converts that amount to mana loss.
330: SE_CriticalDamageMob --- Modifies damage done from a critical melee hit.
331: SE_Salvage --- Increase chance to salvage from tradeskills by percent.
332: SE_SummonToCorpse --- [AA Call of the Wild] Ressurect spell with no penalty or exp gain (Can still res after).
333: SE_CastOnRuneFadeEffect --- Triggers a spell when a spell with a rune amount is used up and fades.
334: SE_BardAEDot --- Area of effect damage over time song, damage only done if target is NOT moving.
335: SE_BlockNextSpellFocus --- Chance to block next spell that meets the focus limits defined with this effect in it.
336: SE_IllusionaryTarget --- UNKNOWN EFFECT[NOT USED ON LIVE]
337: SE_PercentXPIncrease --- Modify amount of experience gained.
338: SE_SummonAndResAllCorpses --- Summon and ressurect all corpses for 100% exp.
339: SE_TriggerOnCast --- Cast an additional spell on spell use if the spell casted meets focus limits.
340: SE_SpellTrigger --- Chance to add an additional spell to the target.(If multiple effects in same spell where % add up to 100, then one effect must fire)
341: SE_ItemAttackCapIncrease --- Increase the cap to the amount of attack that can gained from items.
342: SE_ImmuneFleeing --- Prevent NPC from fleeing at low health.
343: SE_InterruptCasting --- Chance to interrupt targets spell casting can be instant or per buff tick.
344: SE_ChannelChanceItems --- Modify chance to successfully channel from item click casts.
345: SE_AssassinationLevel --- Maximum level of target that 'Assassination' will proc on.
346: SE_HeadShotLevel --- Maximum level of target that 'HeadShot' will proc on.
347: SE_DoubleRangedAttack --- Chance to perform a double ranged attack (Throw/Archery) will consume projectile.
348: SE_LimitManaMin --- Limit to spells above a minium amount of mana.
349: SE_ShieldEquipHateMod --- Hate modifier to if shield equiped. (Shield Specialist AA)This may not be correct
350: SE_ManaBurn --- Drains mana for damage/heal at a defined ratio up to a defined maximum amount of mana.Ratio (-)
351: SE_PersistentEffect --- Aura effects, grants a buff automatically to those within a radius of caster.
352: SE_IncreaseTrapCount --- UKNOWN EFFECT
353: SE_AdditionalAura --- Increase number of aura slots.
354: SE_DeactivateAllTraps --- UKNOWN EFFECT
355: SE_LearnTrap --- UKNOWN EFFECT
356: SE_ChangeTriggerType --- UKNOWN EFFECT[NOT USED ON LIVE]
357: SE_FcMute --- Chance to silence casting of spells that contain specific spell effects. (Effects determined by focus limits)
358: SE_CurrentManaOnce --- +/- Instant mana
359: SE_PassiveSenseTrap --- UKNOWN EFFECT
360: SE_ProcOnKillShot --- Triggers a spell after a kill shot.(Max = Min Level of Target)
361: SE_SpellOnDeath --- Triggers when the owner of the buff is killed.
362: SE_PotionBeltSlots --- 'Quick Draw' expands the potion belt by one additional available item slot per rank.
363: SE_BandolierSlots --- 'Battle Ready' expands the bandolier by one additional save slot per rank.
364: SE_TripleAttackChance --- +/- chance to triple attack.
365: SE_ProcOnSpellKillShot --- Chance to trigger a spell on kill when the kill is caused by the specific spell with this effect in it.
366: SE_ShieldEquipDmgMod --- Damage modifier to melee if shield equiped. (Shield Specialist AA)This may not be correct
367: SE_SetBodyType --- Change body type of target.
368: SE_FactionMod --- Increases faction with base1 (faction id, live won't match up w/ ours) by base2.
369: SE_CorruptionCounter --- Determines potency of determental curse spells (+) or potency of cures (-)
370: SE_ResistCorruption --- +/- Corruption Resist
371: SE_AttackSpeed4 --- Stackable slow effect
372: SE_ForageSkill ---
373: SE_CastOnFadeEffectAlways --- Triggers a spell when buff fades after natural duration OR from rune/numhits fades.
374: SE_ApplyEffect --- Chance to add an additional spell to the target.
375: SE_DotCritDmgIncrease --- Modifies by % critical dot damage. Spell Damage Modifiers
376: SE_Fling --- UNKNOWN EFFECT
377: SE_CastOnFadeEffectNPC --- Triggers a spell when buff fades after natural duration.(On live these are in player spells cast on NPCs)
378: SE_SpellEffectResistChance --- Chance to resist a specific spell effect type (Ie. 5% chance to Resist DD spells)
379: SE_ShadowStepDirectional --- Push forward for specific amount of units.(Handled client side)
380: SE_Knockdown --- Push back and up effect.(Handled client side)
381: SE_KnockTowardCaster --- Summon a player to caster at a set distance away from caster. (Uses a reverse knockback effect)
382: SE_NegateSpellEffect --- Completely remove a specified spell effect bonus. (Ie. Remove all Aggro bonus)
383: SE_SympatheticProc --- Chance to proc a a spell off of a regularly casted spell.(Typically found as item focus)
384: SE_Leap --- Jump toward your target.
385: SE_LimitSpellGroup --- Limit focus effects by spell group. (spellgroup field in spells_new)(+) Include (-) Exclude
386: SE_CastOnCurer --- Trigger a spell on yourself when you cure a target.
387: SE_CastOnCure --- Trigger a spell on yourself when you are cured.
388: SE_SummonCorpseZone --- Summon a corpse from any zone.
389: SE_FcTimerRefresh --- Reset recast timers (ungrey spell gems)
390: SE_FcTimerLockout --- Increase time on reset timer.
391: SE_MeleeVulnerability --- +/- melee mitigation (+) weakness (-) mitigation(Live SPA defined SE_LimitManaMax is not correct)
392: SE_FcHealAmt --- +/- flat amount to casters heal spells Heal Modifiers
393: SE_FcHealPctIncoming --- (Buff/Debuff) Modfies by % the casters base heal value for incomming spells. Heal Modifiers
394: SE_FcHealAmtIncoming --- (Buff/Debuff) +/- flat amount the casters base heal value for incomming spells.Heal Modifiers
395: SE_FcHealPctCritIncoming --- (Buff/Debuff) Modifies by % chance to receive a critical heal on incomming spells. Heal Modifiers
396: SE_FcHealAmtCrit --- +/- flat amount to casters heal spells (amt can critical) Heal Modifiers
397: SE_PetMeleeMitigation --- +/- AC to owner's pet.
398: SE_SwarmPetDuration --- Increases duration of swarm pets by seconds. (Base value set in miliseconds)
399: SE_FcTwincast --- Chance to cast the same spell 2x from a single cast.
400: SE_HealGroupFromMana --- Group heal, drains mana from caster and coverts that to the amount of HP healed at a defined ratio.
401: SE_ManaDrainWithDmg --- Drains targets mana and decreases hit points based on a defined ratio of hp/mana drained.
402: SE_EndDrainWithDmg --- Drains targets endurance and decreases hit points based on a defined ratio of hp/endur drained.
403: SE_LimitSpellClass --- Limits to specific types of spell categories. (3=Cures,3=Offensive, 6=Lifetap)(+) Include (-) Exclude
404: SE_LimitSpellSubclass --- Limits to specific types of spell categories. (UNDEFINED)(+) Include (-) Exclude
405: SE_TwoHandBluntBlock --- Modifies chance to block if 2 Hand Blunt equiped(+) Increase (-) Decrease
406: SE_CastonNumHitFade --- Triggers a spell when a spells numhit counter is depleted.
407: SE_CastonFocusEffect --- Triggers a spell if focus limits are met(ie Triggers when a focus effects is applied)
408: SE_LimitHPPercent --- Caps maximum HP to % or a defined amount, which ever is lowest.
409: SE_LimitManaPercent --- Caps maximum Mana to % or a defined amount, which ever is lowest.
410: SE_LimitEndPercent --- Caps maximum Endurance to % or a defined amount, which ever is lowest.
411: SE_LimitClass --- Limits to spells of a certain player class(Uses Bitmask, the class value in spell dbase is 1 bitmask higher in relation to item class value)
412: SE_LimitRace --- Limits to spells cast by a certain race[NOT USED ON LIVE]
413: SE_FcBaseEffects --- Modifies base values of certain spell effects. Mechanics Partially implemented
414: SE_LimitCastingSkill --- Limit to spells that use a specific casting skill. (skill field in spells new)(+) Include (-) Exclude
415: SE_FFItemClass --- UKNOWN EFFECT[NOT USED ON LIVE]
416: SE_ACv2 --- +/- AC(stacks with other AC buffs)
417: SE_ManaRegen_v2 --- +/- mana regen(stacks with other mana regen buffs)
418: SE_SkillDamageAmount2 --- Add flat amount of damage when a specific melee skill is used.
419: SE_AddMeleeProc --- Add melee proc
420: SE_FcLimitUse --- Increase numhits count by percent.[Custom] [NOT USED ON LIVE]
421: SE_FcIncreaseNumHits --- Increase numhits count by flat amount.
422: SE_LimitUseMin --- Limit to spells with a minimum number of numhit counters. [Custom] [NOT USED ON LIVE]
423: SE_LimitUseType --- Limit to spells by Numhit_Types [Custom] [NOT USED ON LIVE]
424: SE_GravityEffect --- Pulls target(s) toward caster at a set pace to a specific distance away from caster.
425: SE_Display --- Gives illusion flying dragon (unclear how this works)
426: SE_IncreaseExtTargetWindow --- Increases the capacity of your extended target window
427: SE_SkillProc --- Chance to proc a spell when using a specific skill (ie Proc from a Taunt or Kick).
428: SE_LimitToSkill --- Limits what skill will effect a SkillProc.(Always place as next effect after ID 427/429)
429: SE_SkillProcSuccess --- Chance to proc a spell when using a specific skill if it successfully hits the target.
430: SE_PostEffect --- Alter vision ? UNKNOWN EFFECT
431: SE_PostEffectData --- Tint vision ? UNKNOWN EFFECT
432: SE_ExpandMaxActiveTrophyBen --- UKNOWN EFFECT?[NOT USED ON LIVE]
433: SE_CriticalDotDecay --- Chance to critical DoT with effect depreciation. Spell Damage Modifiers(Removed from live 7-14 ?)
434: SE_CriticalHealDecay --- Chance to critical Heal with effect depreciation. Heal Modifiers(Removed from live 7-14 ?)
435: SE_CriticalRegenDecay --- Chance to critical Regen with effect depreciation. Heal Modifiers(Removed from live 7-14 ?)
436: SE_BeneficialCountDownHold --- UKNOWN EFFECT?
437: SE_TeleporttoAnchor --- Teleport Guild Hall Anchor
438: SE_TranslocatetoAnchor --- Translocate Primary Anchor
439: SE_Assassination --- Damage done by 'Assassination' ability when proced (Humaniod target hit w/ Backstab)
440: SE_FinishingBlowLvl --- Maximum level of target that 'Finishing Blow' will proc on.
441: SE_DistanceRemoval --- Fades buff if owner of buff moves specified amount of distance from location where buff was applied.
442: SE_TriggerOnReqTarget --- Triggers a spell on target when a specific condition is met on that target. Buff fades after trigger.
443: SE_TriggerOnReqCaster --- Triggers a spell on target when a specific condition is met on that target. Buff fades after trigger.(All spells that use this are self only)
444: SE_ImprovedTaunt --- Locks aggro on caster and decreases other players aggro by % up to a specified level.
445: SE_AddMercSlot --- [AA Hero's Barracks] Allows you to conscript additional mercs.
446: SE_AStacker --- Buff stacking blocker Buff Stacking
447: SE_BStacker --- Buff stacking blocker Buff Stacking
448: SE_CStacker --- Buff stacking blocker Buff Stacking
449: SE_DStacker --- Buff stacking blocker Buff Stacking
450: SE_MitigateDotDamage --- Reduces incomming dotl damage by % up to a max value.
451: SE_MeleeThresholdGuard --- Partial Melee Rune that only is lowered if melee hits are over a defined amount (limit) of damage
452: SE_SpellThresholdGuard --- Partial Spell Rune that only is lowered if spell dmg is over a defined amount (limit) of damage
453: SE_TriggerMeleeThreshold --- Trigger spell when specified amount of melee damage is taken in a single hit, then fade buff.
454: SE_TriggerSpellThreshold --- Trigger spell when specified amount of spell damage is taken in a single hit, then fade buff.
455: SE_AddHatePct --- Modifies amount of hate you have on target by percent over instantly,
456: SE_AddHateOverTimePct --- Modifies amount of hate you have on target by percent over time,
457: SE_ResourceTap --- Coverts a percent of spell dmg from dmg spells (DD/DOT) to hp/mana/end.
458: SE_FactionModPct --- Modifies faction gains and losses by percent.
459: SE_DamageModifier2 --- Modifies damage amount by percent for a specific skill.
Target Type
--- Select ---
1: ST_TargetOptional
2: ST_AEClientV1
3: ST_GroupTeleport
4: ST_AECaster
5: ST_Target
6: ST_Self
8: ST_AETarget
9: ST_Animal
0: ST_Undead
11: ST_Summoned
13: ST_Tap
14: ST_Pet
15: ST_Corpse
16: ST_Plant
17: ST_Giant
18: ST_Dragon
20: ST_TargetAETap
24: ST_UndeadAE
25: ST_SummonedAE
32: ST_AECaster2
33: ST_HateList
34: ST_LDoNChest_Cursed
35: ST_Muramite
36: ST_AreaClientOnly
37: ST_AreaNPCOnly
38: ST_SummonedPet
39: ST_GroupNoPets
40: ST_AEBard
41: ST_Group
42: ST_Directional
43: ST_GroupClientAndPet
44: ST_Beam
45: ST_Ring
46: ST_TargetsTarget
47: ST_PetMaster
Components/Reagents
--- Select ---
Spell Category
--- Select ---
-99: NPC
-1: AA Procs
1: Direct Damage [Magic]
2: Direct Damage [Undead]
3: Direct Damage [Summoned]
4: Direct Damage [Life Taps]
5: Direct Damage [Plant]
6: Direct Damage [Velious Races]
7: Damage over Time [Magic]
8: Damage over Time [Undead]
9: Damage over Time [Life Taps]
10: Targeted Area of Effect Damage
11: Point Blank Area of Effect Damage
12: Area of Effect Rain
13: Direct Damage [Bolt]
14: Stun [Targeted Area of Effect]
15: Stun [Targeted]
16: Stun [Point Blank Area of Effect]
17: Drains [Health/Mana]
18: Drains [Stats]
19: Contact Innates
20: Heal [Instant]
21: Heal [Duration]
22: Group Heal [Instant]
23: Group Heal [Duration]
24: Regeneration [Single]
25: Regeneration [Group]
26: Heal [Own Pet]
27: Resurrect
28: Necromancer Life Transfer
29: Cure [Poison]
30: Health Buffs [Single]
32: AC Buff [Single]
34: Hate Mod Buffs
35: Haste [Single]
36: Haste [Pet]
37: Haste [Group]
38: Slow [Single]
39: Slow [Targeted Area]
40: Cannabalize
41: Move Speed [Single]
42: Move Speed [Group]
43: Wolf Form
44: Move Speed [Pet]
45: Illusion [Self]
46: Lich
47: Bear Form
48: Tree Form
49: Dead Man Floating
50: Root
51: Summon Pet
52: Summon Corpse
53: Sense Undead
54: Invulnerability
55: Gate [Combat Portal]
56: Gate [Self Gates]
58: Translocate
59: Shadow Step
60: Enchant Item
61: Summon [Misc Item]
62: Fear
63: Fear [Animal]
64: Fear [Undead]
65: Damage Shield [Single]
66: Damage Shield [Group]
67: Mark Of Karn
68: Damage Shield [Self]
69: Resist Debuffs
70: Resist Buffs
71: BST Pet Buffs
72: Summon Familiar
73: STR Buff
74: DEX Buff
75: AGI Buff
76: STA Buff
77: INT Buff
78: CHA Buff
79: Stat Debuffs
80: Invisible Undead
81: Invisible Animals
82: Invisibility
83: Absorb Damage
84: Casting Level Buffs
85: Clarity Line
86: Max Mana Buffs
87: Drain Mana
88: Mana Transfer
89: Instant Gain Mana
90: Lower Hate [Jolt]
91: Increase Archery
92: Attack Buff
93: Vision
94: Water Breathing
95: Improve Faction
96: Charm
97: Dispell
98: Lull
99: Mesmerise
100: Spell Focus Items
101: Snare [single]
102: Snare [Area of Effect]
105: Feign Death
106: Identify
107: Reclaim Energy
108: Find Corpse
109: Summon Player
110: Spell Shield
112: Blindness
113: Levitation
114: Extinguish Fatigue
115: Death Pact
116: Memory Blur
118: Height
119: Add Hate
120: Iron Maiden
121: Focus Spells
122: Melee Guard
125: Direct Damage [Fire]
126: Direct Damage [Ice]
127: Direct Damage [Poison]
128: Direct Damage [Disease]
129: Damage over Time [Fire]
130: Damage over Time [Ice]
131: Damage over Time [Poison]
132: Damage over Time [Disease]
133: INT Caster Chest Opening
134: INT Caster Chest Trap Appraisal
135: INT Caster Chest Trap Disarm
136: WIS Caster Chest Trap Disarm
137: WIS Caster Chest Trap Appraisal
138: WIS Caster Chest Opening
140: Destroy [Undead]
141: Destroy [Summoned]
142: Targeted Area of Effect [Fire]
143: Targeted Area of Effect [Ice]
146: Point Blank Area of Effect [Fire]
147: Point Blank Area of Effect [Ice]
150: Rain [Fire]
151: Rain [Ice]
152: Rain [Poison]
154: Fear Song
155: Fast Heals
156: Mana to Health
157: Pet Siphons
159: Cure [Disease]
160: Cure [Curse]
161: Cure [Multiple]
162: Cure [Blind]
163: Group Cure [Multiple]
164: Misc Effects
165: Shielding
166: PAL/RNG/BST Health Buffs
167: Symbols
168: Aegolism Line
169: Paladin AC Buffs
170: Spell Damage Mitigate
171: Spell/Melee Block
172: Spell Reflect
173: Hybrid AC Buffs
174: Health/Mana Regeneration
175: Aggro Decreasers
200: Misc Spells
201: Disciplines
202: Melee Haste
203: Area of Effect Slow
204: Summon Air Pet
205: Summon Water Pet
206: Summon Fire Pet
207: Summon Earth Pet
208: Summon Monster Pet
209: Transport [Antonica]
210: Transport [Odus]
211: Transport [Faydwer]
212: Transport [Kunark]
213: Transport [Velious]
214: Transport [Luclin]
215: Transport [Planes]
216: Transport [Gates/Omens]
217: Summon [Weapon]
218: Summon [Focus]
219: Summon [Food/Drink]
220: Summon [Armor]
999: AA / Abilities
NPC Category
--- Select ---
0: Non NPC Spell
1: Area of Effect Detrimental
2: Single Target Detrimental
3: Buffs
4: Pet Spells
5: Healing Spells
6: Gate or last cast
7: Debuffs
8: Dispells
Base Formula
Spells with this Base formula in formula1-12
--- Select ---
1: Effect Base + Level * Multiplier,
60: Effect Base / 100,
100: Effect Base Value,
101: Effect Base + Level / 2,
102: Effect Base + Level,
103: Effect Base + Level * 2,
104: Effect Base + Level * 3,
105: Effect Base + Level * 4,
107: Effect Base + Level / 2,
108: Effect Base + Level / 3,
109: Effect Base + Level / 4,
110: Effect Base + Level / 5,
111: Effect Base + 6 * (Level - Spell Level),
112: Effect Base + 8 * (Level - Spell Level),
113: Effect Base + 10 * (Level - Spell Level),
114: Effect Base + 15 * (Level - Spell Level),
115: Effect Base + 6 * (Level - Spell Level),
116: Effect Base + 8 * (Level - Spell Level),
117: Effect Base + 12 * (Level - Spell Level),
118: Effect Base + 20 * (Level - Spell Level),
119: Effect Base + Level / 8,
121: Effect Base + Level / 3,
122: Splurt,
123: Random (Effect Base, Effect Max),
203: Effect Max
Resist Type
--- Select ---
0: None
1: Magic
2: Fire
3: Cold
4: Poison
5: Disease
6: Chromatic
7: Prismatic
8: Physical
Zone Type
--- Select ---
-1: None
0: Indoor
1: Outdoor
2: Dungeon
255: Any
Field Filter
Use a DB field to filter on
--- Select ---
--- Select ---
= (Equal To)
>= (Greater than)
<= (Less than)
%% (Like)
Search
Reset Form
Query
select * from `spells_new` ORDER BY `spells_new`.id LIMIT 100
Invalid query: No such file or directory